Yu-Gi-Oh! Archetype Overview: Crystal Beast
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Yu-Gi-Oh! Archetype Overview: Crystal Beast

Crystal Beast cards are a set of monsters that, when destroyed, go to the spell and trap card zone as continuous spell cards. Their effects revolve around sending cards to the spell and trap card zone and special summoning other Crystal Beast monsters from either the deck, hand, or spell/trap zone.

Crystal Beast cards are a set of monsters that, when destroyed, go to the spell and trap card zone as continuous spell cards.  Their effects revolve around sending cards to the spell and trap card zone and special summoning other Crystal Beast monsters from either the deck, hand, or spell/trap zone.  Though this archetype isn't the newest of the new, don't be fooled - a Crystal Beast deck did brilliantly at a YCS tournament this year.

Monsters

Rainbow Dragon - The ace card of the archetype, Rainbow Dragon can be special summoned from the hand when you have 7 Crystal Beast cards with different names on the field or in the graveyard - a condition that is actually fairly easy to obtain, especially with the Crystal Beast support cards.  The turn after it is summoned, you can send all Crystal Beast monsters to the graveyard to have Rainbow Dragon gain 1000 ATK for each - and this can be activated during your opponent's turn as well.  Since its original ATK is 4000, this makes for an easy one turn kill.  Rainbow Dragon's secondary effect allows you to wipe the entire field, sending all cards back to their respective decks, by removing all Crystal Beast monsters in the graveyard from play.

Crystal Beast Sapphire Pegasus - The leading beatstick of the archetype, Crystal Beast Sapphire Pegasus allows you to place one Crystal Beast monster from your deck, hand, or graveyard in your spell/trap zone as a continuous spell card.  If Pegasus is destroyed, you can place it in the spell/trap zone as well.

Crystal Beast Topaz Tiger - Another good beatstick, Crystal Beast Topaz Tiger goes up to 2000 ATK during the damage step.  If Tiger is destroyed, you can place it in the spell/trap zone as well.

Crystal Beast Ruby Carbuncle - When special summoned, you can special summon as many Crystal Beast monsters as possible from your spell/trap zone.  This alone can create an OTK situation against your opponent.  If Carbuncle is destroyed, you can place it in the spell/trap zone as well.

Crystal Beast Emerald Tortoise - A good defense card, once per turn you can use its effect to change the battle position of another of your Crystal Beast monsters on the field.  If Tortoise is destroyed, you can place it in the spell/trap zone as well.

Crystal Beast Cobalt Eagle - Once per turn, you can send one Crystal Beast monster you control back to the top of your deck.  If Eagle is destroyed, you can place it in the spell/trap zone as well.

Crystal Beast Amethyst Cat - This card can attack your opponent directly, but the damage it deals will be halved.  If Cat is destroyed, you can place it in the spell/trap zone as well.

Crystal Beast Amber Mammoth - When another of your Crystal Beast monsters is selected as an attack target, you can switch it to this card.  If Mammoth is destroyed, you can place it in the spell/trap zone as well.

Spells

Ancient City - Rainbow Ruins - This is an absolutely brilliant card, whose effects depend on how many Crystal Beast monsters are in your spell/trap zone.  If one or more, it cannot destroyed by card effects.  If two or more, you can halve any Battle Damage directed at you.  If three or more, you can one Crystal Beast monster to the graveyard to negate the activation of a spell or trap.  If four or more, every main phase you can draw one extra card.  If five or more, you can special summon one Crystal Beast monster from your spell/trap zone every turn.

Crystal Tree - Every time a Crystal Beast monster is place in either, a Crystal Counter is placed on this card.  You can then send this card to the graveyard, and for every Crystal Counter on it, you can send as many Crystal Beast monsters from your deck to the spell/trap zone as continuous spell cards.

Crystal Abundance -  This is an amazing card.  By sending four Crystal Beast monsters from your spell/trap zone tot the graveyard, you can blow the field.  You then special summon as many Crystal Beast monsters up to the number of cards that your opponent had to send to the graveyard.  Then you can, essentially, attack for game.

Crystal Beacon - With this card's effect, you can special summon one Crystal Beast monster from your deck - but you have to have two or more Crystal Beast monster in your spell/trap zone to resolve this effect.

Crystal Blessing - You can select up to two Crystal Beast in your graveyard and put them in your spell/trap zone as (a) continuous spell card(s).

Crystal Promise - Simple, but effective.  Select one Crystal Beast monster in your spell/trap zone and special summon it to the field.

Rare Value - A good draw engine.  If there are two or more Crystal Beast monsters in your spell/trap zone, your opponent selects one and sends it to the grave - but you get to draw two cards.

Crystal Release - Equipped to a Crystal Beast monster, it gains 800 ATK.  When this card is sent to the graveyard, you can place one Crystal Beast monster from your deck in your spell/trap zone as a continuous spell card.

Traps

Crystal Raigeki - Destroy one Crystal Beast monster in your spell/trap zone to destroy one card your opponent controls.

Crystal Counter - Use this card to switch out cards in your spell/trap zone.  Send all cards in your spell/trap zone to the grave, then place as many Crystal Beast monsters from the graveyard in your spell/trap zone.

Crystal Pair - A good defensive card.  When one of your Crystal Beast cards is destroyed by battle and sent to the graveyard, you can send one Crystal Beast card from your deck to your spell/trap zone as a continuous spell card - and you take no damage!

Last Resort - Another good defensive card.  When your opponent attacks, you select one Ancient City - Rainbow Ruins spell card from your deck and activate it.  If you have at least two Crystal Beast monsters in your spell/trap zone, you can halve Battle Damage on any attack from your opponent via Ancient City - Rainbow Ruins card's effect.

Rainbow Gravity - This card allows you to pull out your Rainbow Dragon easily from your deck.  If you have at seven Crystal Beast cards with different names on the field or in the graveyard, you can special summon one Rainbow Dragon or Rainbow Dark Dragon (this card was not included in this overview because it cannot really run with a Crystal Beast deck) from your deck or graveyard.

Rainbow Path - When your opponent attacks, you can send one Crystal Beast from the spell/trap zone to the grave to negate the attack, and then add one Rainbow Dragon or Rainbow Dark Dragon from your deck to your hand.

All current Crystal Beast monsters and support cards were included in this overview.  All images from the Yu-Gi-Oh! Wiki.

© 2011 Gregory Markov

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Comments (3)

A very informative review, Gregory.

Wow, what a great piece of work.

I learnt something new here, very interesting and informative .thanks for sharing

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