Starting Armies in Warhammer 40k
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Starting Armies in Warhammer 40k

A brief explication of methods for buying new armies in Games Workshop's Warhammer 40k.

Starting a new Warhammer 40k army is always fun and often expensive. A most costly mistake, when starting a new army, is to buy in too fast for the experiences you have had with the army.  I find it is best to proxy armies before buying them; though this option is only available with opponents permission. One of the advantages to playing a Space Marine army is how easy it becomes to proxy a similar army like the Blood Angels who are also Space Marines. By testing prior to buying into an army one is allowed to test the play of an army and even test the different theories on army play.  Proxies are simply annoying to use, but so very useful.  This meathod is most useful when one already plans to purchase a unit, yet wants to test their play prior to purchasing. 

If you do not have the ability to play at home and with friends it is likely that you cannot get games often or in cases where a proxy can be utilized. In cases like this occasional organized games are likely all that is available for testing as well serious gaming. When building a army in such cases it becomes more important to buy smart. My second suggestion when buying into an army is to always start with troop purchases. Most armies have the fewest choices in their troop categories. For instance Necrons or Black Templars only have a single troop choice. Many armies will always have to use the same troop choices in all games.  Other crucial units will often be present in a codex.  These can often be just as crucial and safe of a purchase as the core units.  

If you know of a gaming store or some place where many Warhammer 40k players are available see if there is interest in playing in a expanding league. By incorporating play from small skirmish games up through the points until massive games are being played. Each week slightly more costly than the last. This is perhaps one of the best ways to build an army. Each purchase of a unit, or so, is followed by its use in battle. If a unit performs below standards you know not to purchase more, but have the unit to be played with in the future. Perhaps, to find it is more useful than first thought.

Beyond the actual play of your new armies; there is quality in your own immersion that can make or break the experience of a new army.  Storyline tends to be emersive as well as a  great focal point. Finding how it is that any given army relates to the other races out there in the chaos of space and the year 40,000.  This love of the story often leaves me with purchases of units I tend to build armies around despite their actual play value.  Some of my favorite games are those built around theme units and armies.

Please check out all my related factoidz on Choosing your army, Basics, Quick games and Campaign territories.

All of the names and thanks are to Games Workshop and their brilliant creation Warhammer 40k and Warhammer... a whole galaxy of brilliant games and models.

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