The following games called Concentration and Pig are time-tested in their popularity with children. Concentration may be played by any number from two up; Pig is a favorite Â“ice-breakerÂ’ for large parties, whether of children or adults.
"Children enjoy card-playing from almost their earliest years and it can be both educational and character-building for them if they are guided to its ideals of analytical thinking and sportsmanlike conduct. The following games called Concentration and Pig are time-tested in their popularity with children. Children also can play and enjoy adult games such as Rummy, Casino, Dominoes, and Checkers."
Concentration Or Memory
Concentration may be played by any number from two up.
1. Take a regular pack of cards, shuffle it, and lay the cards out one by one on a large table, with their faces down and so spaced that they do not overlap.
2. Each player in turn must turn up any two cards, one at a time, leaving them in their original positions on the table. If they are a pair, he takes them and similarly turns up two more cards. If they re not a pair, he turns them face down again (still in their original position) and the next player to his left plays.
3. The point is that by careful watching you can remember where cards of certain kinds are. After turning up your first card, you may remember what card to turn up to find its mate. The object is to get as many pairs as possible, and the one who gets the most wins the game.
This is the game that interests people of all ages.
Pig is a favorite “ice-breaker’ for large parties, whether of children or adults. Any number may play, up to thirteen, and the more, the merrier.
1. From a regular pack, take four cards of a rank for each player in the game. For example, with seven players, take the aces, deuces, and so on up to sevens, discarding all higher cards. It does not matter what ranks you choose.
2. After shuffling, deal the cards out one at a time, thus giving each player four. The entire play consists in exchanging cards. All players take a card from their hands and place it to the left, then all simultaneously pick up the cards they find at their right. Actually, it is not important to keep this exchanges synchronized. The “ice-breaking” feature is that the etiquette of the game permits the player to scream at his right-hand neighbor, “hurry up, I’m waiting!”
3. When any player gets four cards of the same rank into his hand, he must stop passing cards and put a finger to his nose. Each other player, on seeing this act, must quickly stop and put a finger to his nose. The last to perceive that the game is ended is a Pig, and is usually required to pay a forfeit.
Source: Hoyle’s Rules Of Games, Edited by A.H. Morehead & Geoffrey Mott-Smith, © 1958, The New American Library Of World Literature, Inc., Signet Book